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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 16:15:01 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 16:15:01 -0400 |
commit | a77999f7f151567a47dd69affe9a29378f298ff4 (patch) | |
tree | c8816365bfae97dfdd9250e6ca8bfe13dbb58dd5 /engine/battle/animations.asm | |
parent | 6137f5accb77db2d5d07df2f058e85115caf073c (diff) |
Logical spacing in data/sgb/sgb_palettes.asm
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index ee476ce9..78301b2e 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1838,10 +1838,10 @@ AnimationWavyScreen: call Delay3 xor a ld [hAutoBGTransferEnabled], a - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ld d, $80 ; terminator - ld e, SCREEN_HEIGHT_PIXELS - 1 + ld e, SCREEN_HEIGHT_PX - 1 ld c, $ff ld hl, WavyScreenLineOffsets .loop @@ -2538,7 +2538,7 @@ AnimationShakeEnemyHUD: ; Now that the regular BG is showing the same thing the window was, move the ; window off the screen so that we can modify its contents below. - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ; Copy wTileMap to VRAM such that the row below the enemy HUD (in wTileMap) is @@ -2575,7 +2575,7 @@ AnimationShakeEnemyHUD: ; Restore the original graphics. call AnimationShowMonPic call ClearSprites - ld a, SCREEN_HEIGHT_PIXELS + ld a, SCREEN_HEIGHT_PX ld [hWY], a ld hl, vBGMap1 call BattleAnimCopyTileMapToVRAM |