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authordannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
committerdannye <33dannye@gmail.com>2019-07-27 23:21:39 -0500
commit20c4116788d4d29b14c85ffce77e65faf89716b7 (patch)
tree7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /engine/battle/core.asm
parent36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff)
Update audio macro names
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 04336810..2b00a812 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -872,7 +872,7 @@ FaintEnemyPokemon:
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
- ld a, [wChannelSoundIDs + Ch4]
+ ld a, [wChannelSoundIDs + Ch5]
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_FAINT_THUD
@@ -956,7 +956,7 @@ EndLowHealthAlarm:
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ; turn off low health alarm
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
inc a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
@@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar:
ld [hl], $0
ret z
xor a
- ld [wChannelSoundIDs + Ch4], a
+ ld [wChannelSoundIDs + Ch5], a
ret
.setLowHealthAlarm
ld hl, wLowHealthAlarm