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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-05 14:40:20 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-05 14:40:20 -0400
commitb30b14f3224e2e96b76ad5cba088eec601a72856 (patch)
tree6bb69eab5062e76d4850671119a5777d62a5a927 /engine/battle/trainer_ai.asm
parentd9db3d74957c5a96d369db39bd3fa72ba5792d82 (diff)
Correct comments in AISwitchIfEnoughMons
Fixes #244
Diffstat (limited to 'engine/battle/trainer_ai.asm')
-rw-r--r--engine/battle/trainer_ai.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm
index bb1ebc1a..8373ef4f 100644
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -549,7 +549,7 @@ AIPrintItemUseAndUpdateHPBar:
jp DecrementAICount
AISwitchIfEnoughMons:
-; enemy trainer switches if there are 3 or more unfainted mons in party
+; enemy trainer switches if there are 2 or more unfainted mons in party
ld a, [wEnemyPartyCount]
ld c, a
ld hl, wEnemyMon1HP
@@ -573,7 +573,7 @@ AISwitchIfEnoughMons:
jr nz, .loop
ld a, d ; how many available monsters are there?
- cp 2 ; don't bother if only 1 or 2
+ cp 2 ; don't bother if only 1
jp nc, SwitchEnemyMon
and a
ret