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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 17:29:11 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-05 17:51:29 -0400 |
| commit | 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e (patch) | |
| tree | a418c4ef57d272e7e2a70337ac8c2a8194545541 /engine/overworld/emotion_bubbles.asm | |
| parent | 7ab43f4d17aa63d4ef1050d80560379f19200088 (diff) | |
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Diffstat (limited to 'engine/overworld/emotion_bubbles.asm')
| -rwxr-xr-x | engine/overworld/emotion_bubbles.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index 20309fc1..1ac07b80 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -38,7 +38,7 @@ EmotionBubble: jr nz, .loop ; get the screen coordinates of the sprite the bubble is to be displayed above - ld hl, wSpriteStateData1 + 4 + ld hl, wSpritePlayerStateData1YPixels ld a, [wEmotionBubbleSpriteIndex] swap a ld c, a |
