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path: root/engine/overworld/emotion_bubbles.asm
AgeCommit message (Expand)Author
2020-11-14Fix file modesdannye
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-06-27Organize gfx/Rangi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel