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authordannye <33dannye@gmail.com>2021-03-30 01:03:30 -0500
committerdannye <33dannye@gmail.com>2021-03-30 01:03:30 -0500
commitfa206ce835cbf75dcebbafe247bb22a6073d2f1e (patch)
treea873d383f9fa5ba3ba8cb25e73cbf9b3a5b33923 /engine
parent2baf0ae962fb4d22e5258ad1ffc065a3311c353c (diff)
Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/animations.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 0673b518..75713592 100644
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -875,7 +875,7 @@ TradeJumpPokeball:
cp $ff
jr nz, .skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
- ld a, SFX_BATTLE_18
+ ld a, SFX_SWAP
call PlaySound
.skipPlayingSound
push bc