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authoryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
committeryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
commit35f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8 (patch)
tree22edd68ca5b17147a1733a1781e9eaf78f379e2f /main.asm
parent38ac74f22285974bda6a0ed537958def8415076e (diff)
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
Diffstat (limited to 'main.asm')
-rwxr-xr-xmain.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/main.asm b/main.asm
index 9d612cd2..ef17ad63 100755
--- a/main.asm
+++ b/main.asm
@@ -487,7 +487,7 @@ TestBattle:
xor a
ld [wcc49], a
ld [W_CURMAP], a
- call AddPokemonToParty
+ call AddPartyMon
; Fight against a
; level 20 Rhydon.
@@ -686,7 +686,7 @@ SetIshiharaTeam: ; 64ca (1:64ca)
ld a, [de]
ld [W_CURENEMYLVL], a
inc de
- call AddPokemonToParty
+ call AddPartyMon
jr .loop
IshiharaTeam: ; 64df (1:64df)
@@ -2638,7 +2638,7 @@ Func_c8de: ; c8de (3:48de)
INCLUDE "data/hide_show_data.asm"
-PrintUsedStrengthText: ; cd99 (3:4d99)
+PrintStrengthTxt: ; cd99 (3:4d99)
ld hl, wd728
set 0, [hl]
ld hl, UsedStrengthText
@@ -3231,7 +3231,7 @@ InitializeMissableObjectsFlags: ; f175 (3:7175)
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
-IsMissableObjectHidden: ; f1a6 (3:71a6)
+IsObjectHidden: ; f1a6 (3:71a6)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
@@ -3258,7 +3258,7 @@ IsMissableObjectHidden: ; f1a6 (3:71a6)
; adds missable object (items, leg. pokemon, etc.) to the map
; [wcc4d]: index of the missable object to be added (global index)
-AddMissableObject: ; f1c8 (3:71c8)
+ShowObject: ; f1c8 (3:71c8)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wcc4d]
ld c, a
@@ -3268,7 +3268,7 @@ AddMissableObject: ; f1c8 (3:71c8)
; removes missable object (items, leg. pokemon, etc.) from the map
; [wcc4d]: index of the missable object to be removed (global index)
-RemoveMissableObject: ; f1d7 (3:71d7)
+HideObject: ; f1d7 (3:71d7)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wcc4d]
ld c, a
@@ -3452,7 +3452,7 @@ Func_f2dd: ; f2dd (3:72dd)
res 6, [hl]
ret
-_AddPokemonToParty: ; f2e5 (3:72e5)
+_AddPartyMon: ; f2e5 (3:72e5)
ld de, wPartyCount ; wPartyCount
ld a, [wcc49]
and $f
@@ -3668,7 +3668,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5)
inc de
inc de
pop hl
- call AddPokemonToParty_WriteMovePP
+ call AddPartyMon_WriteMovePP
inc de
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
ld [de], a
@@ -3694,7 +3694,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5)
LoadMovePPs: ; f473 (3:7473)
call GetPredefRegisters
; fallthrough
-AddPokemonToParty_WriteMovePP: ; f476 (3:7476)
+AddPartyMon_WriteMovePP: ; f476 (3:7476)
ld b, $4
.pploop
ld a, [hli] ; read move ID
@@ -4286,7 +4286,7 @@ Func_f800: ; f800 (3:7800)
ld de, $ffa1
ld hl, $ffa4
push bc
- call SubtractBCD
+ call SubBCD
pop bc
jr .asm_f803
@@ -4318,10 +4318,10 @@ AddBCD::
ret
-SubtractBCDPredef::
+SubBCDPredef::
call GetPredefRegisters
-SubtractBCD::
+SubBCD::
and a
ld b, c
.sub
@@ -4346,7 +4346,7 @@ SubtractBCD::
ret
-InitializePlayerData:
+InitPlayerData:
call Random
ld a, [hRandomSub]