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authoryenatch <yenatch@gmail.com>2014-06-16 13:25:46 -0700
committeryenatch <yenatch@gmail.com>2014-06-16 13:25:46 -0700
commitd10108a066c102bf2d167ac656d79308e41f304e (patch)
tree8e23833f9b0b2cbffe7114212da8af13e0ef85d1 /main.asm
parent94dc6955431171d4dba5833e5784e102dd045b49 (diff)
Use macros to define predefs.
Diffstat (limited to 'main.asm')
-rwxr-xr-xmain.asm8
1 files changed, 6 insertions, 2 deletions
diff --git a/main.asm b/main.asm
index ef17ad63..324f6a11 100755
--- a/main.asm
+++ b/main.asm
@@ -494,8 +494,7 @@ TestBattle:
ld a, RHYDON
ld [W_CUROPPONENT], a
- ld a, $2c ; PREDEF_BATTLE
- call Predef
+ predef InitOpponent
; When the battle ends,
; do it all again.
@@ -3259,6 +3258,7 @@ IsObjectHidden: ; f1a6 (3:71a6)
; adds missable object (items, leg. pokemon, etc.) to the map
; [wcc4d]: index of the missable object to be added (global index)
ShowObject: ; f1c8 (3:71c8)
+ShowObject2:
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wcc4d]
ld c, a
@@ -4136,6 +4136,9 @@ HealParty:
DivideBCDPredef::
+DivideBCDPredef2::
+DivideBCDPredef3::
+DivideBCDPredef4::
call GetPredefRegisters
DivideBCD::
@@ -4347,6 +4350,7 @@ SubBCD::
InitPlayerData:
+InitPlayerData2:
call Random
ld a, [hRandomSub]