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-rw-r--r--audio/duty_3.asm33
1 files changed, 0 insertions, 33 deletions
diff --git a/audio/duty_3.asm b/audio/duty_3.asm
deleted file mode 100644
index b9702a7f..00000000
--- a/audio/duty_3.asm
+++ /dev/null
@@ -1,33 +0,0 @@
-Music1f_Channel3DutyPointers: ; 7c361 (1f:4361)
- dw Music1f_Channel3Duty0
- dw Music1f_Channel3Duty1
- dw Music1f_Channel3Duty2
- dw Music1f_Channel3Duty3
- dw Music1f_Channel3Duty4
- dw Music1f_Channel3Duty5 ; used in the Pokemon Tower theme
- dw Music1f_Channel3Duty5 ; unused
- dw Music1f_Channel3Duty5 ; unused
- dw Music1f_Channel3Duty5 ; unused
-
-; these are the definitions for the channel 3 instruments
-; each instrument definition is made up of 32 points (nibbles) that form
-; the graph of the wave
-; the current instrument is copied to $FF30
-Music1f_Channel3Duty0: ; 7c373 (1f:4373)
- db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11
-
-Music1f_Channel3Duty1: ; 7c383 (1f:4383)
- db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11
-
-Music1f_Channel3Duty2: ; 7c393 (1f:4393)
- db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31
-
-Music1f_Channel3Duty3: ; 7c3a3 (1f:43a3)
- db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10
-
-Music1f_Channel3Duty4: ; 7c3b3 (1f:43b3)
- db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10
-
-; duty 5 reads from sfx data
-Music1f_Channel3Duty5: ; 7c3c3 (1f:43c3)
-