diff options
Diffstat (limited to 'audio')
-rw-r--r-- | audio/duty_2.asm | 32 | ||||
-rw-r--r-- | audio/duty_3.asm | 33 | ||||
-rw-r--r-- | audio/engine_1.asm | 2 | ||||
-rw-r--r-- | audio/engine_2.asm | 2 | ||||
-rw-r--r-- | audio/engine_3.asm | 2 | ||||
-rw-r--r-- | audio/wave_instruments.asm (renamed from audio/duty_1.asm) | 31 |
6 files changed, 18 insertions, 84 deletions
diff --git a/audio/duty_2.asm b/audio/duty_2.asm deleted file mode 100644 index b4561091..00000000 --- a/audio/duty_2.asm +++ /dev/null @@ -1,32 +0,0 @@ -Music8_Channel3DutyPointers: ; 20361 (8:4361) - dw Music8_Channel3Duty0 - dw Music8_Channel3Duty1 - dw Music8_Channel3Duty2 - dw Music8_Channel3Duty3 - dw Music8_Channel3Duty4 - dw Music8_Channel3Duty5 ; unused - dw Music8_Channel3Duty5 ; unused - dw Music8_Channel3Duty5 ; unused - dw Music8_Channel3Duty5 ; unused - -; these are the definitions for the channel 3 instruments -; each instrument definition is made up of 32 points (nibbles) that form -; the graph of the wave -; the current instrument is copied to $FF30 -Music8_Channel3Duty0: ; 20373 (8:4373) - db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11 - -Music8_Channel3Duty1: ; 20383 (8:4383) - db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11 - -Music8_Channel3Duty2: ; 20393 (8:4393) - db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31 - -Music8_Channel3Duty3: ; 203a3 (8:43a3) - db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10 - -Music8_Channel3Duty4: ; 203b3 (8:43b3) - db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 - -Music8_Channel3Duty5: - diff --git a/audio/duty_3.asm b/audio/duty_3.asm deleted file mode 100644 index b9702a7f..00000000 --- a/audio/duty_3.asm +++ /dev/null @@ -1,33 +0,0 @@ -Music1f_Channel3DutyPointers: ; 7c361 (1f:4361) - dw Music1f_Channel3Duty0 - dw Music1f_Channel3Duty1 - dw Music1f_Channel3Duty2 - dw Music1f_Channel3Duty3 - dw Music1f_Channel3Duty4 - dw Music1f_Channel3Duty5 ; used in the Pokemon Tower theme - dw Music1f_Channel3Duty5 ; unused - dw Music1f_Channel3Duty5 ; unused - dw Music1f_Channel3Duty5 ; unused - -; these are the definitions for the channel 3 instruments -; each instrument definition is made up of 32 points (nibbles) that form -; the graph of the wave -; the current instrument is copied to $FF30 -Music1f_Channel3Duty0: ; 7c373 (1f:4373) - db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11 - -Music1f_Channel3Duty1: ; 7c383 (1f:4383) - db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11 - -Music1f_Channel3Duty2: ; 7c393 (1f:4393) - db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31 - -Music1f_Channel3Duty3: ; 7c3a3 (1f:43a3) - db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10 - -Music1f_Channel3Duty4: ; 7c3b3 (1f:43b3) - db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 - -; duty 5 reads from sfx data -Music1f_Channel3Duty5: ; 7c3c3 (1f:43c3) - diff --git a/audio/engine_1.asm b/audio/engine_1.asm index 14733513..c1c4999b 100644 --- a/audio/engine_1.asm +++ b/audio/engine_1.asm @@ -883,7 +883,7 @@ Func_964b: ; 0x964b add a ld d, $0 ld e, a - ld hl, Music2_Channel3DutyPointers + ld hl, Music2_WavePointers add hl, de ld e, [hl] inc hl diff --git a/audio/engine_2.asm b/audio/engine_2.asm index 8052a393..b5a07c0f 100644 --- a/audio/engine_2.asm +++ b/audio/engine_2.asm @@ -890,7 +890,7 @@ Func_21dcc: ; 21dcc (8:5dcc) add a ld d, $0 ld e, a - ld hl, Music8_Channel3DutyPointers + ld hl, Music8_WavePointers add hl, de ld e, [hl] inc hl diff --git a/audio/engine_3.asm b/audio/engine_3.asm index 27b49860..45f890df 100644 --- a/audio/engine_3.asm +++ b/audio/engine_3.asm @@ -883,7 +883,7 @@ Func_7d6bf: ; 7d6bf (1f:56bf) add a ld d, $0 ld e, a - ld hl, Music1f_Channel3DutyPointers + ld hl, Music1f_WavePointers add hl, de ld e, [hl] inc hl diff --git a/audio/duty_1.asm b/audio/wave_instruments.asm index 2c650ac1..fede06af 100644 --- a/audio/duty_1.asm +++ b/audio/wave_instruments.asm @@ -1,33 +1,32 @@ -Music2_Channel3DutyPointers: ; 0x8361 - dw Music2_Channel3Duty0 - dw Music2_Channel3Duty1 - dw Music2_Channel3Duty2 - dw Music2_Channel3Duty3 - dw Music2_Channel3Duty4 - dw Music2_Channel3Duty5 ; used in the Lavender Town theme - dw Music2_Channel3Duty5 ; unused - dw Music2_Channel3Duty5 ; unused - dw Music2_Channel3Duty5 ; unused + dw .wave0 + dw .wave1 + dw .wave2 + dw .wave3 + dw .wave4 + dw .wave5 ; used in the Lavender Town and Pokemon Tower themes + dw .wave5 ; unused + dw .wave5 ; unused + dw .wave5 ; unused ; these are the definitions for the channel 3 instruments ; each instrument definition is made up of 32 points (nibbles) that form ; the graph of the wave ; the current instrument is copied to $FF30 -Music2_Channel3Duty0: ; 0x8373 +.wave0 db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11 -Music2_Channel3Duty1: ; 0x8383 +.wave1 db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11 -Music2_Channel3Duty2: ; 0x8393 +.wave2 db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31 -Music2_Channel3Duty3: ; 0x83a3 +.wave3 db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10 -Music2_Channel3Duty4: ; 0x83b3 +.wave4 db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 ; duty 5 reads from sfx data -Music2_Channel3Duty5: ; 0x83c3 +.wave5 |