diff options
Diffstat (limited to 'constants')
-rwxr-xr-x | constants/connection_constants.asm | 4 | ||||
-rw-r--r-- | constants/misc_constants.asm | 18 | ||||
-rwxr-xr-x | constants/palette_constants.asm | 16 |
3 files changed, 34 insertions, 4 deletions
diff --git a/constants/connection_constants.asm b/constants/connection_constants.asm index 916d6c4f..154c4163 100755 --- a/constants/connection_constants.asm +++ b/constants/connection_constants.asm @@ -1,3 +1,7 @@ +; width of east/west connections +; height of north/south connections +MAP_BORDER EQU 3 + ; connection directions EAST EQU 1 WEST EQU 2 diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index 00afa755..b42745cc 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -15,6 +15,7 @@ HOF_TEAM EQU PARTY_LENGTH * HOF_MON HOF_TEAM_CAPACITY EQU 50 NAME_LENGTH EQU 11 +ITEM_NAME_LENGTH EQU 13 A_BUTTON EQU %00000001 B_BUTTON EQU %00000010 @@ -25,13 +26,14 @@ D_LEFT EQU %00100000 D_UP EQU %01000000 D_DOWN EQU %10000000 -PIXELS_PER_TILE EQU 8 - SCREEN_WIDTH EQU 20 SCREEN_HEIGHT EQU 18 -SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * PIXELS_PER_TILE -SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * PIXELS_PER_TILE +SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8 +SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8 + +BG_MAP_WIDTH EQU 32 +BG_MAP_HEIGHT EQU 32 NPC_MOVEMENT_DOWN EQU $00 NPC_MOVEMENT_UP EQU $40 @@ -159,6 +161,14 @@ BIT_LEADING_ZEROES EQU 7 LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN) LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES) +; HP bar +HP_BAR_GREEN EQU 0 +HP_BAR_YELLOW EQU 1 +HP_BAR_RED EQU 2 + +; D733 flags +BIT_TEST_BATTLE EQU 0 + ; serial ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 diff --git a/constants/palette_constants.asm b/constants/palette_constants.asm index 2a871462..ca2e103a 100755 --- a/constants/palette_constants.asm +++ b/constants/palette_constants.asm @@ -1,3 +1,19 @@ +SET_PAL_BATTLE_BLACK EQU $00 +SET_PAL_BATTLE EQU $01 +SET_PAL_TOWN_MAP EQU $02 +SET_PAL_STATUS_SCREEN EQU $03 +SET_PAL_POKEDEX EQU $04 +SET_PAL_SLOTS EQU $05 +SET_PAL_TITLE_SCREEN EQU $06 +SET_PAL_NIDORINO_INTRO EQU $07 +SET_PAL_GENERIC EQU $08 +SET_PAL_OVERWORLD EQU $09 +SET_PAL_PARTY_MENU EQU $0A +SET_PAL_POKEMON_WHOLE_SCREEN EQU $0B +SET_PAL_GAME_FREAK_INTRO EQU $0C +SET_PAL_TRAINER_CARD EQU $0D +UPDATE_PARTY_MENU_BLK_PACKET EQU $FC + ; super game boy palettes const_value = 0 |