diff options
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index eac523a3..dae13ba0 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1148,7 +1148,7 @@ AnimationSlideMonUp: AnimationSlideMonDown: ; Slides the mon's sprite down out of the screen. - xor a + xor a ; TILEMAP_MON_PIC call GetTileIDList .loop call GetMonSpriteTileMapPointerFromRowCount @@ -1355,7 +1355,7 @@ AnimationFlashEnemyMonPic: jp CallWithTurnFlipped AnimationShowMonPic: - xor a + xor a ; TILEMAP_MON_PIC call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount call CopyPicTiles @@ -1379,7 +1379,7 @@ AnimationShakeBackAndForth: decoord 13, 0 .next - xor a + xor a ; TILEMAP_MON_PIC ld c, $10 .loop push af @@ -1424,7 +1424,7 @@ AnimationMoveMonHorizontally: jr z, .next hlcoord 11, 0 .next - xor a + xor a ; TILEMAP_MON_PIC push hl call GetTileIDList pop hl @@ -1715,8 +1715,8 @@ MinimizedMonSpriteEnd: AnimationSlideMonDownAndHide: ; Slides the mon's sprite down and disappears. Used in Acid Armor. - ld a, $1 - ld c, $2 + ld a, TILEMAP_SLIDE_DOWN_MON_PIC_7X5 + ld c, 2 .loop push bc push af @@ -1735,7 +1735,7 @@ AnimationSlideMonDownAndHide: jr nz, .loop call AnimationHideMonPic ld hl, wTempPic - ld bc, $310 + ld bc, 7 * 7 tiles xor a call FillMemory jp CopyTempPicToMonPic @@ -2007,7 +2007,7 @@ ChangeMonPic: ld [wd0b5], a call GetMonHeader predef LoadMonBackPic - xor a + xor a ; TILEMAP_MON_PIC call GetTileIDList call GetMonSpriteTileMapPointerFromRowCount call CopyPicTiles |