diff options
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 0f12e05a..dc08e0e1 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e) ld c,30 call DelayFrames .next4 - call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage) + call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage) .AnimationFinished call WaitForSoundToFinish xor a @@ -463,37 +463,37 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd) jp [hl] AnimationTypePointerTable: ; 78dcf (1e:4dcf) - dw ShakeScreenVertically ; enemy mon has used a non-damaging move + dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect - dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect - dw BlinkEnemyMonSprite ; player mon has used a non-damaging move + dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move + dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect - dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect + dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move -ShakeScreenVertically: ; 78ddb (1e:4ddb) +ShakeScreenVertically: ; 78ddb (1e:4ddb) call PlayApplyingAttackSound ld b, $8 jp AnimationShakeScreenVertically -ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3) +ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3) call PlayApplyingAttackSound ld b, $8 - jp AnimationShakeScreenHorizontallyFast + jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow: ; 78deb (1e:4deb) +ShakeScreenHorizontallySlow: ; 78deb (1e:4deb) ld bc, $602 - jr AnimationShakeScreenHorizontallySlow + jr AnimationShakeScreenHorizontallySlow -BlinkEnemyMonSprite: ; 78df0 (1e:4df0) +BlinkEnemyMonSprite: ; 78df0 (1e:4df0) call PlayApplyingAttackSound jp AnimationBlinkEnemyMon -ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6) +ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6) call PlayApplyingAttackSound ld b, $2 jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe) +ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe) ld bc, $302 AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) |