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Pokémon Red and Blue
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Age
Commit message (
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Author
2011-12-15
Poké Ball animation code cleanup.
IIMarckus
2011-12-14
This has already been explained.
IIMarckus
2011-12-14
Add Pokémon that appear on the title screen.
IIMarckus
2011-12-12
Minor comment changes.
IIMarckus
2011-12-12
Add random number generation functions.
IIMarckus
2011-12-12
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-11-14
Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
More minor label fixes.
IIMarckus
2011-11-14
Fix pointer label.
IIMarckus
2011-11-14
Add Blue’s house map.
IIMarckus
2011-11-13
Minor cleanup.
IIMarckus
2011-11-13
Add Pallet Town map.
IIMarckus
2011-11-13
Add constants for direction of connections.
IIMarckus
2011-11-13
Add Red’s room map.
IIMarckus
2011-11-13
Fix pointer
IIMarckus
2011-11-13
Add Red’s House 1F map.
IIMarckus
2011-08-28
Add variant pics from other versions.
IIMarckus
2011-08-28
Extract compressed pics into separate files.
IIMarckus
2011-07-31
Fill out the dictionary some more.
IIMarckus
2011-07-31
Add $58 to the dictionary.
IIMarckus
2011-07-31
Add missing label in dictionary.
IIMarckus
2011-07-31
Add Super Rod data.
IIMarckus
2011-07-30
Add Good Rod data.
IIMarckus
2011-06-05
Fill out the dictionary some more.
IIMarckus
2011-06-05
Add attack type multipliers (thx Sawakita)
IIMarckus
2011-05-30
Partially fill out the dictionary.
IIMarckus
2011-05-30
Start of the text engine.
IIMarckus
2011-05-30
It makes sense for widths to be in decimal.
IIMarckus
2011-05-30
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-04-11
Basic attack animation functions.
IIMarckus
2011-04-11
Correct misplaced comment.
IIMarckus
2011-04-10
Function that copies the attack data to memory.
IIMarckus
2011-04-10
Add attack characteristics data.
IIMarckus
2011-04-09
Use Unicode characters, because they look nicer
IIMarckus
2011-04-09
expand interrupts and vectors
IIMarckus
2011-04-09
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
Remove unnecessary comments.
IIMarckus
2011-04-09
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
2011-04-09
Filled out Oak's speech a bit more.
IIMarckus
2011-04-09
Let's not call things sprites when they aren't.
IIMarckus
2011-04-09
Add the function that moves pics left in Oak's speech
IIMarckus
2011-04-09
This function waits for a Vblank to go by.
IIMarckus
2011-04-09
add in a function from Oak's speech
IIMarckus
2011-03-20
Add Hide/Show data for maps.
IIMarckus
2011-03-16
Remove redrle on clean
IIMarckus
2011-03-16
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-13
Add trade monsters
IIMarckus
2011-02-19
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
Add a makefile rule for redrle
IIMarckus
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