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AgeCommit message (Expand)Author
2011-12-14Add Pokémon that appear on the title screen.IIMarckus
2011-12-12Minor comment changes.IIMarckus
2011-12-12Add random number generation functions.IIMarckus
2011-12-12Document the byte before a trainer’s AI pointer.IIMarckus
2011-11-14Minor clarifications in Pallet Town scripts.IIMarckus
2011-11-14More minor label fixes.IIMarckus
2011-11-14Fix pointer label.IIMarckus
2011-11-14Add Blue’s house map.IIMarckus
2011-11-13Minor cleanup.IIMarckus
2011-11-13Add Pallet Town map.IIMarckus
2011-11-13Add constants for direction of connections.IIMarckus
2011-11-13Add Red’s room map.IIMarckus
2011-11-13Fix pointerIIMarckus
2011-11-13Add Red’s House 1F map.IIMarckus
2011-08-28Add variant pics from other versions.IIMarckus
2011-08-28Extract compressed pics into separate files.IIMarckus
2011-07-31Fill out the dictionary some more.IIMarckus
2011-07-31Add $58 to the dictionary.IIMarckus
2011-07-31Add missing label in dictionary.IIMarckus
2011-07-31Add Super Rod data.IIMarckus
2011-07-30Add Good Rod data.IIMarckus
2011-06-05Fill out the dictionary some more.IIMarckus
2011-06-05Add attack type multipliers (thx Sawakita)IIMarckus
2011-05-30Partially fill out the dictionary.IIMarckus
2011-05-30Start of the text engine.IIMarckus
2011-05-30It makes sense for widths to be in decimal.IIMarckus
2011-05-30First part of save file interpretation functions, thx Sawakita.IIMarckus
2011-04-11Basic attack animation functions.IIMarckus
2011-04-11Correct misplaced comment.IIMarckus
2011-04-10Function that copies the attack data to memory.IIMarckus
2011-04-10Add attack characteristics data.IIMarckus
2011-04-09Use Unicode characters, because they look nicerIIMarckus
2011-04-09expand interrupts and vectorsIIMarckus
2011-04-09Use human-readable names instead of memory addresses.IIMarckus
2011-04-09Remove unnecessary comments.IIMarckus
2011-04-09Fade-in / fade-out functions (thx Sawakita)IIMarckus
2011-04-09Filled out Oak's speech a bit more.IIMarckus
2011-04-09Let's not call things sprites when they aren't.IIMarckus
2011-04-09Add the function that moves pics left in Oak's speechIIMarckus
2011-04-09This function waits for a Vblank to go by.IIMarckus
2011-04-09add in a function from Oak's speechIIMarckus
2011-03-20Add Hide/Show data for maps.IIMarckus
2011-03-16Remove redrle on cleanIIMarckus
2011-03-16$0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus
2011-03-13Add trade monstersIIMarckus
2011-02-19Add evolutions / learned attacks. Thx SawakitaIIMarckus
2011-02-19Split compressed town map into a separate include, and give it a labelIIMarckus
2011-02-19Add a makefile rule for redrleIIMarckus
2011-02-19Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus
2010-12-27Add town map locations. Thanks once again to Sawakita.IIMarckus