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2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-09Combine wave filesU-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel
2014-04-06combine audio and music foldersU-Fish-PC\Daniel
2014-03-30Use labels instead of static addresses in sound pointers.yenatch
Static address substraction would wreak havoc in other memory configurations.
2014-03-30Stop using [$ff00+$xx] syntax.yenatch
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-02-14audio: Include all constantsyenatch
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-21use music constants everywhereyenatch
some sfx are treated as music, but don't have constants yet
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2014-01-09rearrange audio.asmyenatch
2014-01-09split instrument duty into audio/yenatch
2014-01-09consolidate red/blue diffs in sfxyenatch
2014-01-09split audio components into audio_red.o and audio_blue.oyenatch