Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-10 | No more $C8 | dannye | |
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||
2015-08-08 | commented audio code | YamaArashi | |
2015-07-22 | Unify audio bank references | dannye | |
2→1 8→2 1f→3 | |||
2015-07-22 | Rename sound effect files | dannye | |
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | Name sound effects | dannye | |
2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-09 | Combine wave files | U-Fish-PC\Daniel | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | |
2014-03-30 | Use labels instead of static addresses in sound pointers. | yenatch | |
Static address substraction would wreak havoc in other memory configurations. | |||
2014-03-30 | Stop using [$ff00+$xx] syntax. | yenatch | |
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | |||
2014-02-14 | audio: Include all constants | yenatch | |
2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | |
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||
2014-01-21 | use music constants everywhere | yenatch | |
some sfx are treated as music, but don't have constants yet | |||
2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | |
2014-01-09 | rearrange audio.asm | yenatch | |
2014-01-09 | split instrument duty into audio/ | yenatch | |
2014-01-09 | consolidate red/blue diffs in sfx | yenatch | |
2014-01-09 | split audio components into audio_red.o and audio_blue.o | yenatch | |