Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-01 | Incorporate the suggested fixes | SatoMew | |
2021-05-01 | Identify the unused cry that was carried over to GSC | SatoMew | |
2020-11-30 | Fix reference to unused_fanfare.asm | SatoMew | |
2020-11-29 | Identify what became GSC's Key Item fanfare | SatoMew | |
2020-10-19 | Some formatting changes | Rangi | |
2020-07-03 | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | |
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2019-07-28 | Use generic names for noise instruments | dannye | |
coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2019-07-07 | Replace some hard-coded values with constants | Rangi | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | |
2017-06-24 | Fix typos in comments | dannye | |
2017-03-21 | Revert "Fix floating sections" | AntonioND | |
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2017-03-14 | Fix floating sections | AntonioND | |
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||
2016-07-27 | Redo audio header macro | dannye | |
2016-07-27 | Fix sound effect channel numbering | dannye | |
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-10 | No more $C8 | dannye | |
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||
2015-08-08 | commented audio code | YamaArashi | |
2015-07-22 | Unify audio bank references | dannye | |
2→1 8→2 1f→3 | |||
2015-07-22 | Rename sound effect files | dannye | |
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | Name sound effects | dannye | |
2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-09 | Combine wave files | U-Fish-PC\Daniel | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | |
2014-03-30 | Use labels instead of static addresses in sound pointers. | yenatch | |
Static address substraction would wreak havoc in other memory configurations. | |||
2014-03-30 | Stop using [$ff00+$xx] syntax. | yenatch | |
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | |||
2014-02-14 | audio: Include all constants | yenatch | |
2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | |
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||
2014-01-21 | use music constants everywhere | yenatch | |
some sfx are treated as music, but don't have constants yet | |||
2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | |
2014-01-09 | rearrange audio.asm | yenatch | |
2014-01-09 | split instrument duty into audio/ | yenatch | |
2014-01-09 | consolidate red/blue diffs in sfx | yenatch | |
2014-01-09 | split audio components into audio_red.o and audio_blue.o | yenatch | |