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path: root/audio/engine_1.asm
AgeCommit message (Collapse)Author
2020-07-16Define constants for audio commandsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-06-27Factor out shared audio/notes.asmRangi
2019-09-03Rename dnote to drum_note and dspeed to drum_speeddannye
2019-08-17Update labels to match new audio macro namesdannye
and synchronize engine_2 and engine_3 with engine_1
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2018-03-16Break up sfxnote parameters into duty, volume, volume change and pitchdannye
2016-07-27Redo audio header macrodannye
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2015-08-08commented audio codeYamaArashi
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-06-09Combine wave filesU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-03-30Stop using [$ff00+$xx] syntax.yenatch
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-06split out the audio enginesyenatch