Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2018-01-29 | Block IDs use hex; zero connections use dec | Remy Oukaour | |
2018-01-29 | Use base 10 (note, the previous commit resolves #173) | Remy Oukaour | |
2018-01-29 | Add warp, sign, and warp_to macros for data/mapObjects definitions | Remy Oukaour | |
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2015-07-18 | Fix object constant names | dannye | |
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 | |||
2015-07-18 | Map object macro | dannye | |
closes https://github.com/iimarckus/pokered/issues/89 | |||
2014-05-17 | Pull map objects out of main.asm | U-Fish-PC\Daniel | |