Age | Commit message (Expand) | Author |
---|---|---|
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi |
2015-02-07 | comment drain HP effect | YamaArashi |
2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal |
2014-08-08 | Labelled many functions/variables | YamaArashi |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |