summaryrefslogtreecommitdiff
path: root/engine/battle/animations.asm
AgeCommit message (Expand)Author
2015-04-01Rename battle files and split move effects Part 1xCrystal
2015-03-31Document animation types (shake screen/blink pic)xCrystal
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Some wram constantsxCrystal
2015-02-07serial/trade/miscYamaArashi
2015-01-27More battle sfx idsU-Daniel-PC\Daniel
2014-10-22Fix typo introduced in last commit.IIMarckus
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-17Use move animation constants instead of static values.yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel