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e.asm
Age
Commit message (
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Author
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
2015-03-31
Name more in-battle functions and labels
xCrystal
2015-03-31
Further document AI stuff
xCrystal
2015-02-08
named misc functions
YamaArashi
2015-02-08
move-related things
YamaArashi
2015-02-07
fixed hp bar wram label and misc
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-02-04
Use money macro for TrainerPicAndMoneyPointers.
Marcus Huderle
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-08
Labelled many functions/variables
YamaArashi
2014-08-07
Fix static banks passed into GetName.
yenatch
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel