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path: root/engine/battle/e.asm
AgeCommit message (Expand)Author
2015-04-01Rename battle files and split move effects Part 4xCrystal
2015-04-01Rename battle files and split move effects Part 1xCrystal
2015-03-31Name more in-battle functions and labelsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-08-07Fix static banks passed into GetName.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel