summaryrefslogtreecommitdiff
path: root/engine/cable_club.asm
AgeCommit message (Collapse)Author
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-05-24Misc minor clean updannye
spotted by comparing against pokeyellow
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-12-31split code out of main.asmYamaArashi
2016-10-29use more HRAM constantsYamaArashi
2016-09-17pull some bank 1 code out of main.asmYamaArashi
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07fixed namesYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-16Swap trade center and battle centerdannye
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-14Comment naming screendannye
also use more joypad constants
2015-07-13menu wram variable namesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07Fix typo in nameYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-24Rename random number function and hram labels.yenatch
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch