Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2016-07-27 | Redo audio header macro | dannye | |
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2016-01-27 | Fix logically incorrect label | dannye | |
2016-01-03 | Fix game time labels | PikalaxALT | |
2015-08-30 | No more W_ | dannye | |
2015-08-29 | documented flags and misc. fixes | YamaArashi | |
2015-08-11 | More joypad constants | dannye | |
2015-08-08 | commented audio code | YamaArashi | |
2015-08-07 | named CountSetBits output variable | YamaArashi | |
2015-07-25 | yet more naming | YamaArashi | |
2015-07-24 | named animation functions/variables | YamaArashi | |
2015-07-23 | fixed hram aliases and named wram var | YamaArashi | |
2015-07-22 | Merge pull request #107 from YamaArashi/master | Daniel Harding | |
enumerate events | |||
2015-07-22 | Rename sound effect files | dannye | |
2015-07-21 | named more constants | YamaArashi | |
2015-07-21 | named most of the used events | YamaArashi | |
2015-07-20 | enumerate events | YamaArashi | |
2015-07-19 | constants for flag actions | YamaArashi | |
2015-07-19 | naming | YamaArashi | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | A few missed TX_ASM | dannye | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-16 | Fix Safari Zone check labels | dannye | |
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-04 | Start using text predef macros | dannye | |
also sprite direction constants | |||
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-02-07 | Pick off some more static map ids. | yenatch | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |