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path: root/engine/in_game_trades.asm
AgeCommit message (Expand)Author
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-05Use more lbdannye
2015-07-19constants for flag actionsYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-14commented trade amim functionsYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel