Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | |
in instructions like add a, x | |||
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-19 | constants for flag actions | YamaArashi | |
2015-07-19 | jpab/jpba macros | YamaArashi | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-12 | movemon and removepokemon wram variables | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-14 | commented trade amim functions | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-24 | Rename random number function and hram labels. | yenatch | |
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |