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AgeCommit message (Collapse)Author
2022-03-26Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth
2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-02-13Identify hUILayoutFlagsRangi
2020-11-14Fix file modesdannye
2020-11-05Sync more with pokeyellowRangi
2020-07-17SONY -> RIVALRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi