index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
link
Age
Commit message (
Collapse
)
Author
2022-03-26
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
Fixes #319
2021-02-13
Identify hUILayoutFlags
Rangi
2020-11-14
Fix file modes
dannye
2020-11-05
Sync more with pokeyellow
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
Use HIGH() and LOW()
Rangi
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-03
Replace raw hex values with HRAM constants
Rangi
To do: turn constants into labels and use ldh
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
Organize macros/ like pokecrystal
Rangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi