index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
menu
/
status_screen.asm
Age
Commit message (
Expand
)
Author
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-06-27
Organize gfx/
Rangi
2016-07-18
A few missed hardcoded decimal points
dannye
2016-07-18
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
Clean up text commands
dannye
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-12
Remove the last address comments
dannye
2016-06-12
Remove some leftover address comments
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-10
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-08
commented audio code
YamaArashi
2015-08-07
fixed names
YamaArashi
2015-08-07
named wram variables
YamaArashi
2015-08-05
Use more lb
dannye
2015-07-29
constants for PrintNumber
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-15
menu stuff
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
2015-02-08
move-related things
YamaArashi
2015-02-07
fixed hp bar wram label and misc
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel