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path: root/engine/menu/status_screen.asm
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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Organize gfx/Rangi
2016-07-18A few missed hardcoded decimal pointsdannye
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07fixed namesYamaArashi
2015-08-07named wram variablesYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-29constants for PrintNumberYamaArashi
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2014-09-14Commented/labelled misc functionsYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel