Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Organize gfx/ | Rangi | |
2016-07-18 | A few missed hardcoded decimal points | dannye | |
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-12 | Remove some leftover address comments | dannye | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-12 | commented SGB palette stuff | YamaArashi | |
2015-08-10 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
2015-08-09 | Replace some hardcoded data sizes | dannye | |
2015-08-08 | commented audio code | YamaArashi | |
2015-08-07 | fixed names | YamaArashi | |
2015-08-07 | named wram variables | YamaArashi | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-29 | constants for PrintNumber | YamaArashi | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm | |||
2015-02-08 | move-related things | YamaArashi | |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |