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2021-08-28wcf4b -> wStringBufferRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Fix file modesdannye
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi
2020-11-05Sync home and macro code with pokeyellowRangi
2020-10-19Some formatting changesRangi
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03Add engine/movie/oak_speech/ subdirectoryRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi