Age | Commit message (Collapse) | Author |
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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and other clean up
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also sprite direction constants
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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