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path: root/engine/overworld/elevator.asm
AgeCommit message (Expand)Author
2020-11-14Fix file modesdannye
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2019-07-27Update audio macro namesdannye
2016-07-27Redo audio header macrodannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-08commented audio codeYamaArashi
2015-07-22Rename sound effect filesdannye
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-19Name sound effectsdannye
2015-07-18small changesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel