Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-14 | Fix file modes | dannye | |
2020-07-07 | Use HIGH() and LOW() | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2016-07-27 | Redo audio header macro | dannye | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-08 | commented audio code | YamaArashi | |
2015-07-22 | Rename sound effect files | dannye | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | small changes | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |