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path: root/engine/overworld/map_sprites.asm
AgeCommit message (Expand)Author
2020-11-14Fix file modesdannye
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-17Update sprite namesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi
2020-07-03Factor out data/sprites/Rangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2017-06-24Fix typos in commentsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-07-18fix variable namingYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel