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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
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path:
root
/
engine
/
overworld
/
map_sprites.asm
Age
Commit message (
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Author
2020-11-14
Fix file modes
dannye
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2020-07-17
Update sprite names
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-03
Factor out data/sprites/
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-06-24
Fix typos in comments
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-07-18
fix variable naming
YamaArashi
2015-02-08
Rename some labels
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel