| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-08-17 | Identify some map object related constants | Rangi | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||
| 2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | |
| To do: turn constants into labels and use ldh | |||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
| 2020-05-01 | Fix comment from Y pos to X pos | Akatsuki-py | |
| 2019-07-07 | Replace some hard-coded values with constants | Rangi | |
| 2017-06-24 | Fix typos in comments | dannye | |
| 2016-06-12 | sync tileset WRAM labels | YamaArashi | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
| 2016-06-11 | remove address comments | YamaArashi | |
| 2016-01-29 | Macrofy sprite status data in WRA0 | PikalaxALT | |
| 2015-08-30 | No more W_ | dannye | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | |
| 2015-07-19 | naming | YamaArashi | |
| 2015-07-18 | misc | YamaArashi | |
| 2015-07-18 | Consolidate coord macros | dannye | |
| 2015-07-17 | More direction constants | dannye | |
| facing directions, npc movement, joypad | |||
| 2015-07-15 | more movement stuff | YamaArashi | |
| 2015-07-15 | commented movement stuff | YamaArashi | |
| 2015-07-14 | Use more screen dimension constants | dannye | |
| 2015-07-14 | Use more *Coord | dannye | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
| 2015-07-04 | Start using text predef macros | dannye | |
| also sprite direction constants | |||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2015-02-08 | Rename some labels | YamaArashi | |
| 2015-02-07 | Named wram symbols | YamaArashi | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
| 2014-09-08 | Add comments regarding menus and sprites | YamaArashi | |
| 2014-07-28 | Commented function | YamaArashi | |
| - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
| The destination is obvious when using the predef macro. | |||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-25 | Split out overworld object movement. | yenatch | |
