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path: root/engine/overworld/oam.asm
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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-07-15more movement stuffYamaArashi
2015-07-15commented movement stuffYamaArashi
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Try to clean up PrepareOAMData.yenatch