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path: root/engine/overworld/player_animations.asm
AgeCommit message (Expand)Author
2020-11-14Fix file modesdannye
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2020-06-23Move more tables from engine/ to data/Rangi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
2015-07-24more naming variablesYamaArashi
2015-07-22Rename sound effect filesdannye
2015-07-19Name sound effectsdannye
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel