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path: root/engine/overworld/pokemart.asm
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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-17money / coins hram constantsYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-08Add comments regarding menus and spritesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel