Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2016-06-11 | remove address comments | YamaArashi | |
2016-01-03 | Fix game time labels | PikalaxALT | |
2015-08-12 | named more variables | YamaArashi | |
2015-07-23 | named function | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |