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Author
2016-12-31
use text constants in poison.asm
YamaArashi
2016-12-31
split code out of main.asm
YamaArashi
2016-10-29
use more HRAM constants
YamaArashi
2016-10-29
correct mistaken comments
YamaArashi
2016-10-29
link battle action constants
YamaArashi
2016-10-16
correct comments about teleport effect
YamaArashi
2016-09-17
split bank 1 into files
YamaArashi
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
2016-07-27
Replace unnecessary tabs with spaces
dannye
2016-07-27
Redo audio header macro
dannye
2016-07-18
A few missed hardcoded decimal points
dannye
2016-07-18
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
Clean up text commands
dannye
2016-06-12
sync text
YamaArashi
2016-06-12
sync tileset WRAM labels
YamaArashi
2016-06-12
more syncing with pokeyellow
YamaArashi
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-12
Remove the last address comments
dannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12
Remove some leftover address comments
dannye
2016-06-11
remove address comments
YamaArashi
2016-06-09
Implement handy text macros from yellow
pikalaxalt
2016-05-22
dbw door tiles
pikalaxalt
2016-05-13
Merge branch 'master' of https://github.com/pret/pokered
pikalaxalt
2016-05-13
Split default names strings into separate lines to make it less unpleasant ↵
pikalaxalt
to read
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
2016-02-21
Remove hardcoded length values in items.asm
Marcus Huderle
2016-02-20
Remove hardcoded values for CopyData in battle core.
Marcus Huderle
2016-01-29
Macrofy sprite status data in WRA0
PikalaxALT
2016-01-27
Fix logically incorrect label
dannye
2016-01-09
fix typoes
YamaArashi
2016-01-05
Fix a typo
PikalaxALT
2016-01-03
Fix game time labels
PikalaxALT
2015-12-14
Fewer underscores in constants
dannye
2015-08-30
No more S_
dannye
2015-08-30
No more wram_constants.asm
dannye
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30
No more W_
dannye
2015-08-30
replaced hardcoded values in ItemUseMedicine
YamaArashi
2015-08-30
rename ItemUseBall labels
YamaArashi
2015-08-29
use the new battle type constants
YamaArashi
2015-08-29
commented pokeball function
YamaArashi
2015-08-29
documented flags and misc. fixes
YamaArashi
2015-08-14
add border constant and clear up misnomer
YamaArashi
2015-08-14
named battle and learn move variables
YamaArashi
2015-08-13
Named a test battle variable
YamaArashi
2015-08-12
named more variables
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-10
constants for IntroMoveMon
YamaArashi
2015-08-11
More joypad constants
dannye
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
Use better wram labels in sram
dannye
this way, sram doesn't have to refer to the actual content of wram
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