index
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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
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gfx
Age
Commit message (
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)
Author
2022-03-04
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2021-05-06
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2020-11-14
Fix file modes
dannye
2020-11-05
All battle back pictures end with "b"
Rangi
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-07-17
cycling.png -> red_bike.png
Rangi
2020-07-17
Identify remaining tilemap IDs
Rangi
2020-07-17
Update sprite names
Rangi
2020-07-16
Identify trade-related tilemaps
Rangi
2020-07-16
Factor out animation tilemaps
Rangi
2020-07-16
Un-deduplicate gfx/intro_credits/gengar.png's tiles
Rangi
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-05
gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2
Rangi
2020-07-03
Factor out graphics INCBINs from main.asm to gfx/*.asm
Rangi
2020-07-03
Move graphics-only object file sources into gfx/
Rangi
2020-06-28
Add original Red/Green SGB border and slot machine graphics
Rangi
2020-06-27
Add original Red/Green tileset graphics which differ from Red/Blue
Rangi
2020-06-27
Move trade bubble from gfx/icons to gfx/trade
Rangi
2020-06-27
Individual images for party menu icon graphics
Rangi
2020-06-27
Move mon_nest_icon.png to gfx/town_map
Rangi
2020-06-27
Merge pic/ into gfx/
Rangi
2020-06-27
Fix the slot machine tilemap, and adjust the slot graphics
Rangi
2020-06-27
Replace .tilecoll files with tile ID db data
Rangi
2020-06-27
Organize gfx/
Rangi
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2018-03-10
Use rgbgfx and c tools instead of the submodule.
yenatch
2016-06-07
Remove the Beach House option.
IIMarckus
2015-01-07
Fix PNG files to have bit depth match the bit depth used in the game.
stag019
2014-10-21
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-17
Add the beach house tileset.
IIMarckus
2014-07-28
Commented function
YamaArashi
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
2014-04-05
Accidentally added a second minimize graphic.
yenatch
2014-04-05
Fix tile padding for house and ship_port tileset graphics.
yenatch
2014-04-05
Convert pngs in gfx/ to 1bpp and 2bpp.
yenatch
2014-04-03
Name the tilesets and give them constants.
yenatch
2013-12-24
Red fishing tiles and ss anne smoke puff gfx INCBIN.
Marcus Huderle
2013-12-23
MinimizedMonSprite 1bpp gfx.
Marcus Huderle
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-11-15
Dissasemble and clean up
U-Fish-PC\Daniel
2013-10-15
Add Mon nest icon
U-Fish-PC\Daniel
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
2013-09-08
Split blank_leader_names and circle_tile
U-Fish-PC\Daniel
2013-08-20
Add ledge hopping shadow tile to gfx
U-Fish-PC\Daniel
2013-08-20
Add black battle transition tile to gfx
U-Fish-PC\Daniel
2013-08-20
Add falling star tile to gfx
U-Fish-PC\Daniel
2013-08-20
Add diagonal line tiles to gfx
U-Fish-PC\Daniel
2013-08-20
Added Town Map rle file to gfx
U-Fish-PC\Daniel
2013-08-20
Added Town Map up arrow to gfx
U-Fish-PC\Daniel
2013-08-20
Added Town Map cursor to gfx
U-Fish-PC\Daniel
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