Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2016-06-07 | Remove the Beach House option. | IIMarckus | |
2014-10-17 | Add the beach house tileset. | IIMarckus | |
2014-04-03 | Name the tilesets and give them constants. | yenatch | |
Also clean up the tileset macro and remove placeholders/redundant files. | |||
2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | |
2012-01-14 | extract and include blockset data | Bryan Bishop | |
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 |