Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-27 | Organize gfx/ | Rangi | |
2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | |
2015-01-07 | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | |
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||
2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | |
2013-08-20 | Fixed intro fight front sprite | U-Fish-PC\Daniel | |
2012-01-14 | Adding graphical differences between Red/Blue. | stag019 | |
hg-commit-id: 9dfe76962f8c | |||
2012-01-14 | Another attempt at splitting Red/Blue versions. | stag019 | |
hg-commit-id: bd7cb987f964 |