Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-27 | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | |
This is just for convenience, like the Red/Green Pokémon front sprites. | |||
2020-06-27 | Replace .tilecoll files with tile ID db data | Rangi | |
2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | |
2016-06-07 | Remove the Beach House option. | IIMarckus | |
2014-10-17 | Add the beach house tileset. | IIMarckus | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-04-05 | Fix tile padding for house and ship_port tileset graphics. | yenatch | |
2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | |
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||
2014-04-03 | Name the tilesets and give them constants. | yenatch | |
Also clean up the tileset macro and remove placeholders/redundant files. | |||
2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | |
2013-03-17 | * analyzed assembly related to handling sprites | Mr Wint | |
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | |||
2012-01-19 | extract .tilecoll files | Bryan Bishop | |
hg-commit-id: 79e6ba077076 | |||
2012-01-14 | tileset files in gfx/tilesets/ | Bryan Bishop | |
hg-commit-id: a1dd793bdd7f |