summaryrefslogtreecommitdiff
path: root/gfx/tilesets
AgeCommit message (Collapse)Author
2020-06-27Add original Red/Green tileset graphics which differ from Red/BlueRangi
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27Replace .tilecoll files with tile ID db dataRangi
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch
2016-06-07Remove the Beach House option.IIMarckus
2014-10-17Add the beach house tileset.IIMarckus
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-03-17* analyzed assembly related to handling spritesMr Wint
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
2012-01-19extract .tilecoll filesBryan Bishop
hg-commit-id: 79e6ba077076
2012-01-14tileset files in gfx/tilesets/Bryan Bishop
hg-commit-id: a1dd793bdd7f