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path: root/home/init.asm
AgeCommit message (Collapse)Author
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-05Sync home and macro code with pokeyellowRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2015-08-08commented audio codeYamaArashi
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-18miscYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-12use constant for bg transfer dest hram varYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros to define predefs.yenatch
2014-06-10More music bank referencesU-Fish-PC\Daniel
Now the AUDIO constants in audio.asm can be edited freely
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-31Split more code out of home.asm.yenatch