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AgeCommit message (Expand)Author
2021-02-13Identify hUILayoutFlagsRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2016-09-11name text destination pointer variableYamaArashi
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12more syncing with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
2015-07-29constants for PrintNumberYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Comment naming screendannye
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-30Split the text engine out of home.asm.yenatch