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path: root/scripts/ViridianCity.asm
AgeCommit message (Collapse)Author
2021-11-23Use ~X instead of $ff ^ XRangi
2020-11-14Fix file modesdannye
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2019-10-07Deobfuscate Viridian Citydeak311andris
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map