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2020-07-07Names for more SECTIONsRangi
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-02Change wGrassRate to wLinkEnemyTrainerNameNog-Frog
2020-05-26Change "Set to box" to "Sent to box"Nog-Frog
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion
2017-07-30Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵Víctor M. González
"<USER>" respectively.
2017-03-21Revert "Fix floating sections"AntonioND
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14Fix floating sectionsAntonioND
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-06-12sync textYamaArashi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-08Sync somewhat with pokeyellow.IIMarckus
2016-06-07Remove the Beach House option.IIMarckus
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus
2016-02-17Use rgbasm -D in the makefile.yenatch
2016-01-09fix typoesYamaArashi
2016-01-05Fix a typoPikalaxALT
2015-12-06Define text banks relative to the first one. Clean up address comments.IIMarckus
2015-08-30No more W_dannye
2015-08-14named battle and learn move variablesYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-16Merge branch 'master' of https://github.com/iimarckus/pokereddannye
2015-07-16Swap trade center and battle centerdannye
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-15menu stuffYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-09money won and trainer pic constantsxCrystal
2015-02-26Label typoU-Daniel-PC\Daniel
closes https://github.com/iimarckus/pokered/issues/81
2015-02-07serial/trade/miscYamaArashi
2014-11-04Fix unclosed quotes.stag019
2014-10-24Add more text changes from Yellow.IIMarckus
2014-10-17Modularize the beach house.IIMarckus
2014-10-17Add more from the beach house.IIMarckus
2014-10-10Add a lot of Yellow text changes.IIMarckus
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-21Name hidden object routinesU-Fish-PC\Daniel
2014-05-21Misc relabellingU-Fish-PC\Daniel
2014-05-19Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle
2014-05-12Documented/labeled lots of move-effect-related stuff.Marcus Huderle