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; Predef 0x37
StatusScreen: ; 12953 (4:6953)
call LoadMonData
ld a, [wcc49]
cp $2 ; 2 means we're in a PC box
jr c, .DontRecalculate ; 0x1295b $14
ld a, [wLoadedMonBoxLevel]
ld [wLoadedMonLevel], a
ld [W_CURENEMYLVL], a
ld hl, wLoadedMonHPExp - 1
ld de, wLoadedMonStats
ld b, $1
call CalcStats ; Recalculate stats
.DontRecalculate
ld hl, wd72c
set 1, [hl]
ld a, $33
ld [$ff24], a ; Reduce the volume
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites ; move sprites (?)
call LoadHpBarAndStatusTilePatterns
ld de, BattleHudTiles1 ; $6080 ; source
ld hl, vChars2 + $6d0 ; dest
ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
ld de, BattleHudTiles2 ; $6098
ld hl, vChars2 + $780
ld bc, (BANK(BattleHudTiles2) << 8) + $01
call CopyVideoDataDouble ; │
ld de, BattleHudTiles3 ; $60b0
ld hl, vChars2 + $760
ld bc, (BANK(BattleHudTiles3) << 8) + $02
call CopyVideoDataDouble ; ─┘
ld de, PTile
ld hl, vChars2 + $720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [hTilesetType]
push af
xor a
ld [hTilesetType], a
hlCoord 19, 1
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
ld de, $fffa
add hl, de
ld [hl], $f2 ; . after No ("." is a different one)
dec hl
ld [hl], "№"
hlCoord 19, 9
ld bc, $0806
call DrawLineBox ; Draws the box around types, ID No. and OT
hlCoord 10, 9
ld de, Type1Text
call PlaceString ; "TYPE1/"
hlCoord 11, 3
predef DrawHP ; predef $5f
ld hl, wcf25
call GetHealthBarColor
ld b, $3
call GoPAL_SET ; SGB palette
hlCoord 16, 6
ld de, wLoadedMonStatus
call PrintStatusCondition
jr nz, .StatusWritten ; 0x129fc $9
hlCoord 16, 6
ld de, OKText
call PlaceString ; "OK"
.StatusWritten
hlCoord 9, 6
ld de, StatusText
call PlaceString ; "STATUS/"
hlCoord 14, 2
call PrintLevel ; Pokémon level
ld a, [W_MONHDEXNUM]
ld [wd11e], a
ld [wd0b5], a
predef IndexToPokedex
hlCoord 3, 7
ld de, wd11e
ld bc, $8103 ; Zero-padded, 3
call PrintNumber ; Pokémon no.
hlCoord 11, 10
predef PrintMonType
ld hl, NamePointers2 ; $6a9d
call .unk_12a7e
ld d, h
ld e, l
hlCoord 9, 1
call PlaceString ; Pokémon name
ld hl, OTPointers ; $6a95
call .unk_12a7e
ld d, h
ld e, l
hlCoord 12, 16
call PlaceString ; OT
hlCoord 12, 14
ld de, wLoadedMonOTID
ld bc, $8205 ; 5
call PrintNumber ; ID Number
ld d, $0
call PrintStatsBox
call Delay3
call GBPalNormal
hlCoord 1, 0
call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
ld a, [wcf91]
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [hTilesetType], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [wcc49]
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wcc49]
cp $3
ret z
ld a, [wWhichPokemon]
jp SkipFixedLengthTextEntries
OTPointers: ; 12a95 (4:6a95)
dw wPartyMonOT
dw wEnemyMonOT
dw wBoxMonOT
dw W_DAYCAREMONOT
NamePointers2: ; 12a9d (4:6a9d)
dw wPartyMonNicks
dw wEnemyMonNicks
dw wBoxMonNicks
dw W_DAYCAREMONNAME
Type1Text: ; 12aa5 (4:6aa5)
db "TYPE1/", $4e
Type2Text: ; 12aac (4:6aac)
db "TYPE2/", $4e
IDNoText: ; 12ab3 (4:6ab3)
db $73, "№", "/", $4e
OTText: ; 12ab7 (4:6ab7)
db "OT/", $4e, "@"
StatusText: ; 12abc (4:6abc)
db "STATUS/@"
OKText: ; 12ac4 (4:6ac4)
db "OK@"
; Draws a line starting from hl high b and wide c
DrawLineBox ; 0x12ac7
ld de, $0014 ; New line
.PrintVerticalLine
ld [hl], $78 ; │
add hl, de
dec b
jr nz, .PrintVerticalLine ; 0x12ace $fa
ld [hl], $77 ; ┘
dec hl
.PrintHorizLine
ld [hl], $76 ; ─
dec hl
dec c
jr nz, .PrintHorizLine ; 0x12ad7 $fa
ld [hl], $6f ; ← (halfarrow ending)
ret
PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp"
PrintStatsBox: ; 12ae4 (4:6ae4)
ld a, d
and a ; a is 0 from the status screen
jr nz, .DifferentBox ; 0x12ae6 $12
hlCoord 0, 8
ld b, $8
ld c, $8
call TextBoxBorder ; Draws the box
hlCoord 1, 9 ; Start printing stats from here
ld bc, $0019 ; Number offset
jr .PrintStats ; 0x12af8 $10
.DifferentBox
hlCoord 9, 2
ld b, $8
ld c, $9
call TextBoxBorder
hlCoord 11, 3
ld bc, $0018
.PrintStats
push bc
push hl
ld de, StatsText
call PlaceString
pop hl
pop bc
add hl, bc
ld de, wLoadedMonAttack
ld bc, $0203 ; three digits
call PrintStat
ld de, wLoadedMonDefense
call PrintStat
ld de, wLoadedMonSpeed
call PrintStat
ld de, wLoadedMonSpecial
jp PrintNumber
PrintStat
push hl
call PrintNumber
pop hl
ld de, $0028
add hl, de
ret
StatsText: ; 12b3a (4:6b3a)
db "ATTACK"
next "DEFENSE"
next "SPEED"
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [hTilesetType]
push af
xor a
ld [hTilesetType], a
ld [$ffba], a
ld bc, $0005
ld hl, wd0dc
call FillMemory
ld hl, wLoadedMonMoves
ld de, wd0dc
ld bc, $0004
call CopyData
callab Func_39b87
hlCoord 9, 2
ld bc, $050a
call ClearScreenArea ; Clear under name
hlCoord 19, 3
ld [hl], $78
hlCoord 0, 8
ld b, $8
ld c, $12
call TextBoxBorder ; Draw move container
hlCoord 2, 9
ld de, wd0e1
call PlaceString ; Print moves
ld a, [wcd6c]
inc a
ld c, a
ld a, $4
sub c
ld b, a ; Number of moves ?
hlCoord 11, 10
ld de, $0028
ld a, $72
call Func_12ccb ; Print "PP"
ld a, b
and a
jr z, .InitPP ; 0x12bb3 $6
ld c, a
ld a, "-"
call Func_12ccb ; Fill the rest with --
.InitPP ; 12bbb
ld hl, wLoadedMonMoves
deCoord 14, 10
ld b, $0
.PrintPP ; 12bc3
ld a, [hli]
and a
jr z, .PPDone ; 0x12bc5 $4a
push bc
push hl
push de
ld hl, wCurrentMenuItem
ld a, [hl]
push af
ld a, b
ld [hl], a
push hl
callab GetMaxPP
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, $0014
add hl, bc
ld a, [hl]
and $3f
ld [wcd71], a
ld h, d
ld l, e
push hl
ld de, wcd71
ld bc, $0102
call PrintNumber
ld a, "/"
ld [hli], a
ld de, wd11e
ld bc, $0102
call PrintNumber
pop hl
ld de, $0028
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp $4
jr nz, .PrintPP ; 0x12c0f $b2
.PPDone
hlCoord 9, 3
ld de, EXPPointsText
call PlaceString
ld a, [wLoadedMonLevel] ; level
push af
cp MAX_LEVEL
jr z, .Level100 ; 0x12c20 $4
inc a
ld [wLoadedMonLevel], a ; Increase temporarily if not 100
.Level100
hlCoord 14, 6
ld [hl], $70 ; 1-tile "to"
inc hl
inc hl
call PrintLevel
pop af
ld [wLoadedMonLevel], a
ld de, wLoadedMonExp
hlCoord 12, 4
ld bc, $0307
call PrintNumber ; exp
call .asm_12c86
ld de, wLoadedMonExp
hlCoord 7, 6
ld bc, $0307
call PrintNumber
hlCoord 9, 0
call Func_12cc3
hlCoord 9, 1
call Func_12cc3
ld a, [W_MONHDEXNUM]
ld [wd11e], a
call GetMonName
hlCoord 9, 1
call PlaceString
ld a, $1
ld [$ffba], a
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [hTilesetType], a
ld hl, wd72c
res 1, [hl]
ld a, $77
ld [$ff24], a
call GBPalWhiteOut
jp ClearScreen
.asm_12c86 ; This does some magic with lvl/exp?
ld a, [wLoadedMonLevel] ; Load level
cp MAX_LEVEL
jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
inc a
ld d, a
callab CalcExperience
ld hl, wLoadedMonExp + 2
ld a, [$ff98]
sub [hl]
ld [hld], a
ld a, [$ff97]
sbc [hl]
ld [hld], a
ld a, [$ff96]
sbc [hl]
ld [hld], a
ret
.asm_12ca7
ld hl, wLoadedMonExp
xor a
ld [hli], a
ld [hli], a
ld [hl], a
ret
EXPPointsText: ; 12caf (4:6caf)
db "EXP POINTS", $4e
LevelUpText: ; 12cba (4:6cba)
db "LEVEL UP@"
Func_12cc3: ; 12cc3 (4:6cc3)
ld bc, $a
ld a, $7f
jp FillMemory
Func_12ccb: ; 12ccb (4:6ccb)
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, Func_12ccb
ret
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