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authorMarcus Huderle <huderlem@gmail.com>2018-02-05 20:10:31 -0800
committerMarcus Huderle <huderlem@gmail.com>2018-02-05 20:10:31 -0800
commit088e23007aa07e2ef0fcb5900664d2e6cec0853d (patch)
tree0ea216824791fedb6632a229dbcfe0b19d252c83
parentad13f21d2e672b6f3cf000987670b4cf84e3feff (diff)
Decompile more of fight.s
-rw-r--r--asm/fight.s623
-rw-r--r--src/battle/anim/fight.c223
2 files changed, 223 insertions, 623 deletions
diff --git a/asm/fight.s b/asm/fight.s
index 8dbf369dd..45c39429d 100644
--- a/asm/fight.s
+++ b/asm/fight.s
@@ -7,629 +7,6 @@
@ fight
- thumb_func_start sub_80D90F4
-sub_80D90F4: @ 80D90F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080D9110 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080D9118
- ldr r0, _080D9114 @ =gAnimBankAttacker
- b _080D911A
- .align 2, 0
-_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gAnimBankAttacker
-_080D9118:
- ldr r0, _080D9260 @ =gAnimBankTarget
-_080D911A:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080D9138
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080D9138:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080D9182
- adds r0, 0x3
-_080D9182:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91C4
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080D91C4:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91D6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080D91D6:
- ldr r0, _080D9264 @ =gBanksBySide
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080D91EC
- lsls r0, r4, 16
- ldr r1, _080D9268 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080D91EC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080D9250
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D9270 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D9274 @ =SpriteCallbackDummy
- str r1, [r0]
-_080D9250:
- ldr r0, _080D9278 @ =sub_80D927C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9260: .4byte gAnimBankTarget
-_080D9264: .4byte gBanksBySide
-_080D9268: .4byte 0xfff00000
-_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
-_080D9270: .4byte gSprites
-_080D9274: .4byte SpriteCallbackDummy
-_080D9278: .4byte sub_80D927C
- thumb_func_end sub_80D90F4
-
- thumb_func_start sub_80D927C
-sub_80D927C: @ 80D927C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D92C4
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080D92B8
- ldr r4, _080D92C0 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080D92B8:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080D92C8
- .align 2, 0
-_080D92C0: .4byte gSprites
-_080D92C4:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080D92C8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D927C
-
- thumb_func_start sub_80D92D0
-sub_80D92D0: @ 80D92D0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080D92F0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D92F4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080D9306
- .align 2, 0
-_080D92F0: .4byte gBattleAnimArgs
-_080D92F4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080D9306:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080D9320 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9324 @ =sub_80D9328
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9320: .4byte sub_8078B34
-_080D9324: .4byte sub_80D9328
- thumb_func_end sub_80D92D0
-
- thumb_func_start sub_80D9328
-sub_80D9328: @ 80D9328
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080D9368
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080D9370 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9368:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9370: .4byte sub_8078B34
-_080D9374: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9328
-
- thumb_func_start sub_80D9378
-sub_80D9378: @ 80D9378
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080D93F8 @ =gAnimBankTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080D93A4
- ldrb r0, [r2]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080D93A4
- ldr r1, _080D93FC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080D93A4:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D93C2
- ldr r1, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D93C2:
- ldr r4, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080D9400 @ =sub_80D9404
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D93F4: .4byte gAnimBankAttacker
-_080D93F8: .4byte gAnimBankTarget
-_080D93FC: .4byte gBattleAnimArgs
-_080D9400: .4byte sub_80D9404
- thumb_func_end sub_80D9378
-
- thumb_func_start sub_80D9404
-sub_80D9404: @ 80D9404
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D9430
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080D9436
-_080D9430:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9436:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9404
-
- thumb_func_start sub_80D943C
-sub_80D943C: @ 80D943C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080D9468 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080D946C @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9470 @ =sub_80D9474
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9468: .4byte gBattleAnimArgs
-_080D946C: .4byte sub_80782D8
-_080D9470: .4byte sub_80D9474
- thumb_func_end sub_80D943C
-
- thumb_func_start sub_80D9474
-sub_80D9474: @ 80D9474
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080D94A0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9474
-
- thumb_func_start sub_80D94A8
-sub_80D94A8: @ 80D94A8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D94C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D94C8 @ =sub_80D94CC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94C4: .4byte gBattleAnimArgs
-_080D94C8: .4byte sub_80D94CC
- thumb_func_end sub_80D94A8
-
- thumb_func_start sub_80D94CC
-sub_80D94CC: @ 80D94CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9510
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D951C @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9520 @ =sub_80D9524
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9518: .4byte gAnimBankTarget
-_080D951C: .4byte sub_8078B34
-_080D9520: .4byte sub_80D9524
- thumb_func_end sub_80D94CC
-
- thumb_func_start sub_80D9524
-sub_80D9524: @ 80D9524
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080D9538 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D9538: .4byte sub_80782D8
-_080D953C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9524
-
- thumb_func_start sub_80D9540
-sub_80D9540: @ 80D9540
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D956C
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080D9568 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D95C8
- .align 2, 0
-_080D9568: .4byte gBattleAnimArgs
-_080D956C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080D95BA
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D95BA:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080D95C8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D95C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9540
-
thumb_func_start sub_80D95D0
sub_80D95D0: @ 80D95D0
push {r4,r5,lr}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 4c3a6cb75..fcce044ae 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -4,6 +4,7 @@
#include "decompress.h"
#include "ewram.h"
#include "palette.h"
+#include "random.h"
#include "rom_8077ABC.h"
#include "scanline_effect.h"
#include "sound.h"
@@ -15,6 +16,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
+extern u8 gBanksBySide[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -24,6 +26,15 @@ extern u16 gBattle_WIN0V;
extern u16 gBattlePartyID[];
extern u8 gAnimMoveTurn;
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4A8;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void sub_80D9474(struct Sprite *sprite);
+static void sub_80D94CC(struct Sprite *sprite);
+static void sub_80D9524(struct Sprite *sprite);
+
void sub_080B08A0(struct Sprite *sprite)
{
sub_807867C(sprite, gBattleAnimArgs[0]);
@@ -70,3 +81,215 @@ void sub_80D90A4(struct Sprite *sprite)
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBattleAnimSpriteTemplate_83DB4A8, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!sub_8078B5C(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D943C(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80D9474);
+}
+
+static void sub_80D9474(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D94A8(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_80D94CC;
+}
+
+static void sub_80D94CC(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80D9524);
+ }
+}
+
+static void sub_80D9524(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}